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Miki's avatar

Nice and insightful, as always and makes you think if we lost other things through quality of life features, that you don't see in games today.

Another big one for me in Metroidvanias are quality of life features like the game marking stuff on the map of where to go next or blocking players from backtracking, to make sure they don't get lost. When in fact the best part about a metroidvania to me is the feeling of getting lost and exploring the world to figure out where to go next.

A recent example of this was Metroid Dread, it was so handhold-ey that it lost some of the appeal of what makes a great metroidvania (at least to me) and it was only towards the end of the game it would allow you to go back and find all the extra stuff.

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MrScottyPieey's avatar

New blog post about tools and engine.

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